Wooden Horse Exhibition

Wooden Horse Exhibition

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I modelled a horse's head.

I created this to complement my Blender modelling knowledge with the basics of UV editing and texture painting. I decided to take one more step into the lighting setup and rendering environment. I also experimented with the Glass BSDF and Translucent BSDF shaders in the Shader Editor.

Just a wireframe view of my scene... I couldn't show it in solid mode since the showcase glass blocks off the horse model, and even the x-ray mode isn't quite visible either.

For some months, I have had this model in my BlenderCraft shelf... gathering dust. I ensured to create the UV maps and texture paint the whole model. It was my first time I had moved beyond modelling and texturing/material through Principled BSDF base color.

Made the mistake of smart projecting a form as complex as this that isn't as simple as the algo can handle. I started to notice how messy my Islands were and decided it was time for a change.

But first, the mess had been made. So I just texture-painted the whole thing. Was it fun? No. It wasn't. But I went ahead with it still.

I shouldn't have.

That was the wrong move. My UV maps were dirty. So I chose this point in time to correct it.

After adding my seams and creating the island, I had trouble baking the texture onto the new map. This took several iterations to get it done.

After going through all that trouble, I thought it would be wrong to just let it gather dust on my shelf...

Finally, I took it into Cycles and popped this beautiful art into existence.

By the way... I love the fact that was able to experiment with the translucent and glass bsdf shaders to bring about this beauty.

blender3duv-editinglightingshader-editortexture-painting