Building worlds, pixel by pixel.
Hi, I'm Eniola Olawale, you can call me Elsrael. I am a Technical Artist, Gameplay Engineer, and multidisciplinary storyteller with a deep passion for bringing visual narratives to life. Whether I’m coding real-time systems or breathing emotion into a 3D scene, my work sits at the crossroads of technology, creativity, and purpose.
I’m currently transitioning from gameplay programming into the vibrant world of Technical Art, where I specialise in building props, characters, environments, shaders, and procedural systems that empower artists and streamline storytelling. I work fluently across C++, Python, C#, Unity, Unreal, and Blender, and I’m building my expertise in shaders, modelling and animation tools, and procedurally designed workflows for solo and indie creators.
My mission is to engage in visual storytelling. From narrative-driven games to animated stories, I aim to craft worlds that are technically sound, emotionally resonant, and spiritually grounded.

3D Artist(Environment and Props)
Luvira LLC
Fulltime job to build the main environments for an unannounced product.
3D Environment Artist (Contract)
Trisonet
A contract job where I designed two environmental sites for a proposed metaverse project: a mega hotel and a carwash.
Gameplay Programming Intern
Dimension11 Studios
Internship - Gained experience working on a AA game called Legend of Orisha were I served as a gameplay programmer working with level designers and other programmers to inject new ideas for quests, tutorials and even a bit of mechanics and character development into the game. Gained hands on experience working with both UE5 Blueprint and C++ and also exposure to the GAS framework.
Programming Languages
Game Engines
Technical Arts
DCC Tools
Surface and Material Art
University of Ibadan
Bachelor of Science in Computer Science